Core Rules

The rules resolve the action without becoming the action.

SaF uses a streamlined 2d10 core built around tactical units, individual characters and the decisions that connect them.

Suppression matters. Fire can shape what the enemy is able to do, not only cause casualties.
Position matters. Movement, cover and timing create the tactical problem.
Casualties matter. No hit-point grind. Wounds change the situation and the mission.
Decisions stay central. The system aims to preserve military detail without burying play under calculation.
Simple rules. Complex decisions.